Never Rest
6★ Sword
"A weapon equipped by Endfield operators to significantly boost their combat capabilities."
Combat Performance
Lv.99 Stats 513 MAX ATK
Attack Scaling
48 513
Where to Obtain
In-game Shop / Exchange
Upgrade Calculator
Current: Lv.1Target: Lv.99
ATK Gain
48 → 513
EXP Required
2,559,740
Gold Cost
873,010
MANUAL
Tactical Manual
PHYSICAL BRAWLERFrontline Sustain
This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.
Key Passive Ability
Flow: Reincarnation
"Physical DMG Dealt +{phy_dmg_up:0.0%}.
After the wielder rec..."
Squad Synergy
Maximize value by pairing with Breakers to strip enemy armor before engaging.
Skill Progression
Will Boost [L]
ID: attr_will| Level | Effect Detail |
|---|---|
| Lv.1 | Will +20 |
| Lv.2 | Will +36 |
| Lv.3 | Will +52 |
| Lv.4 | Will +68 |
| Lv.5 | Will +84 |
| Lv.6 | Will +100 |
| Lv.7 | Will +116 |
| Lv.8 | Will +132 |
| Lv.9 | Will +156 |
Attack Boost [L]
ID: attr_atk| Level | Effect Detail |
|---|---|
| Lv.1 | Attack +5.0% |
| Lv.2 | Attack +9.0% |
| Lv.3 | Attack +13.0% |
| Lv.4 | Attack +17.0% |
| Lv.5 | Attack +21.0% |
| Lv.6 | Attack +25.0% |
| Lv.7 | Attack +29.0% |
| Lv.8 | Attack +33.0% |
| Lv.9 | Attack +39.0% |
Flow: Reincarnation
ID: tacafter| Level | Effect Detail |
|---|---|
| Lv.1 | Physical DMG Dealt +16.0%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +5.0% while other operators in the team gain Physical DMG Dealt +2.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.2 | Physical DMG Dealt +19.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +6.0% while other operators in the team gain Physical DMG Dealt +3.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.3 | Physical DMG Dealt +22.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +7.0% while other operators in the team gain Physical DMG Dealt +3.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.4 | Physical DMG Dealt +25.6%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +8.0% while other operators in the team gain Physical DMG Dealt +4.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.5 | Physical DMG Dealt +28.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +9.0% while other operators in the team gain Physical DMG Dealt +4.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.6 | Physical DMG Dealt +32.0%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +10.0% while other operators in the team gain Physical DMG Dealt +5.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.7 | Physical DMG Dealt +35.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +11.0% while other operators in the team gain Physical DMG Dealt +5.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.8 | Physical DMG Dealt +38.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +12.0% while other operators in the team gain Physical DMG Dealt +6.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.9 | Physical DMG Dealt +44.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +14.0% while other operators in the team gain Physical DMG Dealt +7.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Refinement Bonuses
1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5
Breakthrough Materials
| Phase | Level Cap | Cost | Materials |
|---|---|---|---|
| Phase 1 | Lv.20 | 2,200 G | Cast Die x5 Kalkonyx x3 |
| Phase 2 | Lv.40 | 8,500 G | Cast Die x18 Auronyx x5 |
| Phase 3 | Lv.60 | 34,000 G | Heavy Cast Die x27 Umbronyx x5 |
| Phase 4 | Lv.80 | 155,000 G | Heavy Cast Die x50 Metadiastima Photoemission Tube x36 Igneosite x8 |
Recommended Operators
Common Questions
Is Never Rest worth upgrading to Level 99? ▼
Yes, as a 6-Star Sword, Never Rest offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Never Rest? ▼
Never Rest can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).