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Never Rest Weapon Art

Never Rest

6★ Sword

"A weapon equipped by Endfield operators to significantly boost their combat capabilities."

Combat Performance

Lv.99 Stats
513 MAX ATK
Attack Scaling
48 513

Where to Obtain

In-game Shop / Exchange

Upgrade Calculator

Current: Lv.1Target: Lv.99
ATK Gain
48 513
EXP Required
2,559,740
Gold Cost
873,010
MANUAL

Tactical Manual

PHYSICAL BRAWLER

Frontline Sustain

This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.

Key Passive Ability

Flow: Reincarnation
"Physical DMG Dealt +{phy_dmg_up:0.0%}. After the wielder rec..."

Squad Synergy

Maximize value by pairing with Breakers to strip enemy armor before engaging.

Skill Progression

Will Boost [L]

ID: attr_will
Level Effect Detail
Lv.1 Will +20
Lv.2 Will +36
Lv.3 Will +52
Lv.4 Will +68
Lv.5 Will +84
Lv.6 Will +100
Lv.7 Will +116
Lv.8 Will +132
Lv.9 Will +156

Attack Boost [L]

ID: attr_atk
Level Effect Detail
Lv.1 Attack +5.0%
Lv.2 Attack +9.0%
Lv.3 Attack +13.0%
Lv.4 Attack +17.0%
Lv.5 Attack +21.0%
Lv.6 Attack +25.0%
Lv.7 Attack +29.0%
Lv.8 Attack +33.0%
Lv.9 Attack +39.0%

Flow: Reincarnation

ID: tacafter
Level Effect Detail
Lv.1 Physical DMG Dealt +16.0%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +5.0% while other operators in the team gain Physical DMG Dealt +2.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.2 Physical DMG Dealt +19.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +6.0% while other operators in the team gain Physical DMG Dealt +3.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.3 Physical DMG Dealt +22.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +7.0% while other operators in the team gain Physical DMG Dealt +3.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.4 Physical DMG Dealt +25.6%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +8.0% while other operators in the team gain Physical DMG Dealt +4.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.5 Physical DMG Dealt +28.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +9.0% while other operators in the team gain Physical DMG Dealt +4.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.6 Physical DMG Dealt +32.0%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +10.0% while other operators in the team gain Physical DMG Dealt +5.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.7 Physical DMG Dealt +35.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +11.0% while other operators in the team gain Physical DMG Dealt +5.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.8 Physical DMG Dealt +38.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +12.0% while other operators in the team gain Physical DMG Dealt +6.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.9 Physical DMG Dealt +44.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +14.0% while other operators in the team gain Physical DMG Dealt +7.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Refinement Bonuses

1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5

Breakthrough Materials

Phase Level Cap Cost Materials
Phase 1 Lv.20 2,200 G
Cast Die x5
Kalkonyx x3
Phase 2 Lv.40 8,500 G
Cast Die x18
Auronyx x5
Phase 3 Lv.60 34,000 G
Heavy Cast Die x27
Umbronyx x5
Phase 4 Lv.80 155,000 G
Heavy Cast Die x50
Metadiastima Photoemission Tube x36
Igneosite x8

Recommended Operators

Common Questions

Is Never Rest worth upgrading to Level 99?
Yes, as a 6-Star Sword, Never Rest offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Never Rest?
Never Rest can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).