6★ Mythic Defender Heat
Ember
Ember is a Greatsword-wielding defender who deals Heat DMG.
Role:
#Heat Build
#Tank
#Shield
#Survival
#Top Tier
#Meta
E
Endfield DB // Tactical Verdict
Ember is a high-value
Defender
operator specialized in dealing Heat damage.
With a base ATK of 30, they offer a solid 3.30 ATK/Level growth rate. Their weapon type, Greatsword, allows for versatile engagement.
With a base ATK of 30, they offer a solid 3.30 ATK/Level growth rate. Their weapon type, Greatsword, allows for versatile engagement.
OP
Tactical Operation Guide
Operator Playstyle
T
Inflamed for the Assault
Prioritize positioning Ember to intercept heavy hitters. Save the Ultimate for high-threat enemy phases to mitigate damage or crowd-control large groups.
Optimal Rotation Sequence Burst Damage Sequence
INITIATE
1
Build SP
Forward March
TRIGGER
2
Combo / Reaction
Frontline Support
BURST
3
Ultimate Finisher
Re-Ignited Oath
Best Use Case
High-difficulty Boss fights & Survival stages.
Recommended Teammates
Pairs well with other Heat units for elemental resonance.
Combat Skills Simulator
Sword Art of Assault
Normal AttackCurrent RankLv.1
BASIC ATTACK:
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals ? Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals ? Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Lv.1Lv.12
Frontline Support
Combo SkillCurrent RankLv.1
COMBO TRIGGER: When the controlled operator is attacked.
Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.
Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.
Lv.1Lv.12
Combo Skill Defend
Combo SkillCurrent RankLv.1
Lv.1Lv.1
Dash Attack
Dash AttackCurrent RankLv.1
Lv.1Lv.12
Dodge
DodgeCurrent RankLv.1
Lv.1Lv.1
Extra Attack
Normal AttackCurrent RankLv.1
Lv.1Lv.1
Forward March
Normal SkillCurrent RankLv.1
A leap followed by a heavy slam that deals Heat DMG and Knock Down to all enemies in a fan-shaped area.
If Ember takes DMG from enemies during casting, the slam deals some Stagger upon hit.
If Ember takes DMG from enemies during casting, the slam deals some Stagger upon hit.
Lv.1Lv.12
Plunging Attack Start
Normal AttackCurrent RankLv.1
Lv.1Lv.1
Potential 5
SkillCurrent RankLv.1
Lv.1Lv.1
Tactic Skill
SkillCurrent RankLv.1
Lv.1Lv.1
Talent 0
TalentCurrent RankLv.1
Lv.1Lv.1
Talent 2
TalentCurrent RankLv.1
Lv.1Lv.1
Re-Ignited Oath
Ultimate SkillCurrent RankLv.1
Slams the ground to deal Heat DMG to nearby enemies, while granting the every teammate a Shield based on Ember's Max HP.
Lv.1Lv.12
Common Questions
Q: Is Ember good in Arknights: Endfield?
As a 6-Star Defender, Ember is a strong choice for Heat teams. Their kit focuses on consistent damage output.
Q: What is the best weapon for Ember?
Ember uses Greatsword type weapons. Look for weapons that boost ATK and Heat DMG.
Q: How to get Ember?
Ember can be obtained through the Endfield Gacha system or specific events.
Stats & Growth Lv.1 ➜ Lv.99
Attack (ATK) +3.30/Lv
30 353
Max HP +56.12/Lv
500 6000
Defense +0.00/Lv
0 0
Weapon Type Greatsword
Faction Order of Steel Oath
ID chr_0009_azrila