Exemplar
6★ Greatsword
"A weapon equipped by Endfield operators to significantly boost their combat capabilities."
Combat Performance
Lv.99 Stats 540 MAX ATK
Attack Scaling
50 540
Where to Obtain
In-game Shop / Exchange
Upgrade Calculator
Current: Lv.1Target: Lv.99
ATK Gain
50 → 540
EXP Required
2,559,740
Gold Cost
873,010
MANUAL
Tactical Manual
PHYSICAL BRAWLERFrontline Sustain
This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.
Key Passive Ability
Suppression: Stacked Hew
"Physical DMG Dealt +{phy_damage_up:0.0%}.
After the wielder'..."
Squad Synergy
Maximize value by pairing with Breakers to strip enemy armor before engaging.
Skill Progression
Strength Boost [L]
ID: attr_str| Level | Effect Detail |
|---|---|
| Lv.1 | Strength +20 |
| Lv.2 | Strength +36 |
| Lv.3 | Strength +52 |
| Lv.4 | Strength +68 |
| Lv.5 | Strength +84 |
| Lv.6 | Strength +100 |
| Lv.7 | Strength +116 |
| Lv.8 | Strength +132 |
| Lv.9 | Strength +156 |
Attack Boost [L]
ID: attr_atk| Level | Effect Detail |
|---|---|
| Lv.1 | Attack +5.0% |
| Lv.2 | Attack +9.0% |
| Lv.3 | Attack +13.0% |
| Lv.4 | Attack +17.0% |
| Lv.5 | Attack +21.0% |
| Lv.6 | Attack +25.0% |
| Lv.7 | Attack +29.0% |
| Lv.8 | Attack +33.0% |
| Lv.9 | Attack +39.0% |
Suppression: Stacked Hew
ID: tactic| Level | Effect Detail |
|---|---|
| Lv.1 | Physical DMG Dealt +10.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +10.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.2 | Physical DMG Dealt +12.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +12.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.3 | Physical DMG Dealt +14.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +14.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.4 | Physical DMG Dealt +16.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +16.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.5 | Physical DMG Dealt +18.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +18.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.6 | Physical DMG Dealt +20.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +20.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.7 | Physical DMG Dealt +22.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +22.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.8 | Physical DMG Dealt +24.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +24.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Lv.9 | Physical DMG Dealt +28.0%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +28.0% for 30s. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Refinement Bonuses
1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5
Breakthrough Materials
| Phase | Level Cap | Cost | Materials |
|---|---|---|---|
| Phase 1 | Lv.20 | 2,200 G | Cast Die x5 Kalkonyx x3 |
| Phase 2 | Lv.40 | 8,500 G | Cast Die x18 Auronyx x5 |
| Phase 3 | Lv.60 | 34,000 G | Heavy Cast Die x27 Umbronyx x5 |
| Phase 4 | Lv.80 | 155,000 G | Heavy Cast Die x50 Triphasic Nanoflake x36 Igneosite x8 |
Recommended Operators
Common Questions
Is Exemplar worth upgrading to Level 99? ▼
Yes, as a 6-Star Greatsword, Exemplar offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Exemplar? ▼
Exemplar can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).