Cohesive Traction
5★ Polearm
"A weapon equipped by Endfield operators to significantly boost their combat capabilities."
Combat Performance
Lv.99 Stats 435 MAX ATK
Attack Scaling
40 435
Where to Obtain
In-game Shop / Exchange
Upgrade Calculator
Current: Lv.1Target: Lv.99
ATK Gain
40 → 435
EXP Required
2,559,740
Gold Cost
873,010
MANUAL
Tactical Manual
VERSATILEStandard Operation
This weapon provides balanced stat increases. Suitable for any operator matching the weapon type.
Key Passive Ability
Suppression: Concentric Circles
"Combo Skill DMG Dealt +{dmg_up:0.0%}.
For {duration:0}s afte..."
Squad Synergy
Pairs well with generic ATK buffers.
Skill Progression
Will Boost [M]
ID: attr_will| Level | Effect Detail |
|---|---|
| Lv.1 | Will +16 |
| Lv.2 | Will +28 |
| Lv.3 | Will +41 |
| Lv.4 | Will +54 |
| Lv.5 | Will +67 |
| Lv.6 | Will +80 |
| Lv.7 | Will +92 |
| Lv.8 | Will +105 |
| Lv.9 | Will +124 |
Electric DMG Boost [M]
ID: attr_pulsedam| Level | Effect Detail |
|---|---|
| Lv.1 | Electric DMG Dealt +4.4% |
| Lv.2 | Electric DMG Dealt +8.0% |
| Lv.3 | Electric DMG Dealt +11.6% |
| Lv.4 | Electric DMG Dealt +15.1% |
| Lv.5 | Electric DMG Dealt +18.7% |
| Lv.6 | Electric DMG Dealt +22.2% |
| Lv.7 | Electric DMG Dealt +25.8% |
| Lv.8 | Electric DMG Dealt +29.3% |
| Lv.9 | Electric DMG Dealt +34.7% |
Suppression: Concentric Circles
ID: tactic| Level | Effect Detail |
|---|---|
| Lv.1 | Combo Skill DMG Dealt +10.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +10.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.2 | Combo Skill DMG Dealt +12.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +12.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.3 | Combo Skill DMG Dealt +14.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +14.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.4 | Combo Skill DMG Dealt +16.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +16.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.5 | Combo Skill DMG Dealt +18.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +18.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.6 | Combo Skill DMG Dealt +20.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +20.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.7 | Combo Skill DMG Dealt +22.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +22.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.8 | Combo Skill DMG Dealt +24.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +24.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
| Lv.9 | Combo Skill DMG Dealt +28.0%. For 30s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +28.0% during the next battle skill cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. |
Refinement Bonuses
1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5
Breakthrough Materials
| Phase | Level Cap | Cost | Materials |
|---|---|---|---|
| Phase 1 | Lv.20 | 2,200 G | Cast Die x5 Kalkonyx x3 |
| Phase 2 | Lv.40 | 8,500 G | Cast Die x18 Auronyx x5 |
| Phase 3 | Lv.60 | 34,000 G | Heavy Cast Die x27 Umbronyx x5 |
| Phase 4 | Lv.80 | 155,000 G | Heavy Cast Die x50 Tachyon Screening Lattice x36 Wulingstone x8 |
Recommended Operators
Common Questions
Is Cohesive Traction worth upgrading to Level 99? ▼
Yes, as a 5-Star Polearm, Cohesive Traction offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Cohesive Traction? ▼
Cohesive Traction can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).