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Wild Wanderer Weapon Art

Wild Wanderer

5★ Arts Unit

"A weapon equipped by Endfield operators to significantly boost their combat capabilities."

Combat Performance

Lv.99 Stats
403 MAX ATK
Attack Scaling
37 403

Where to Obtain

In-game Shop / Exchange

Upgrade Calculator

Current: Lv.1Target: Lv.99
ATK Gain
37 403
EXP Required
2,559,740
Gold Cost
873,010
MANUAL

Tactical Manual

PHYSICAL BRAWLER

Frontline Sustain

This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.

Key Passive Ability

Infliction: Wilderness Cluster
"Arts Intensity +{phy_spell_up:0}. After the wielder applies ..."

Squad Synergy

Maximize value by pairing with Breakers to strip enemy armor before engaging.

Skill Progression

Intellect Boost [M]

ID: attr_wisd
Level Effect Detail
Lv.1 Intellect +16
Lv.2 Intellect +28
Lv.3 Intellect +41
Lv.4 Intellect +54
Lv.5 Intellect +67
Lv.6 Intellect +80
Lv.7 Intellect +92
Lv.8 Intellect +105
Lv.9 Intellect +124

Electric DMG Boost [M]

ID: attr_pulsedam
Level Effect Detail
Lv.1 Electric DMG Dealt +4.4%
Lv.2 Electric DMG Dealt +8.0%
Lv.3 Electric DMG Dealt +11.6%
Lv.4 Electric DMG Dealt +15.1%
Lv.5 Electric DMG Dealt +18.7%
Lv.6 Electric DMG Dealt +22.2%
Lv.7 Electric DMG Dealt +25.8%
Lv.8 Electric DMG Dealt +29.3%
Lv.9 Electric DMG Dealt +34.7%

Infliction: Wilderness Cluster

ID: magabn
Level Effect Detail
Lv.1 Arts Intensity +10. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +8.0% for 15s. Effects of the same name cannot stack.
Lv.2 Arts Intensity +12. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +9.6% for 15s. Effects of the same name cannot stack.
Lv.3 Arts Intensity +14. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +11.2% for 15s. Effects of the same name cannot stack.
Lv.4 Arts Intensity +16. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +12.8% for 15s. Effects of the same name cannot stack.
Lv.5 Arts Intensity +18. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +14.4% for 15s. Effects of the same name cannot stack.
Lv.6 Arts Intensity +20. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +16.0% for 15s. Effects of the same name cannot stack.
Lv.7 Arts Intensity +22. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +17.6% for 15s. Effects of the same name cannot stack.
Lv.8 Arts Intensity +24. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +19.2% for 15s. Effects of the same name cannot stack.
Lv.9 Arts Intensity +28. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.

Refinement Bonuses

1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5

Breakthrough Materials

Phase Level Cap Cost Materials
Phase 1 Lv.20 2,200 G
Cast Die x5
Kalkonyx x3
Phase 2 Lv.40 8,500 G
Cast Die x18
Auronyx x5
Phase 3 Lv.60 34,000 G
Heavy Cast Die x27
Umbronyx x5
Phase 4 Lv.80 155,000 G
Heavy Cast Die x50
Tachyon Screening Lattice x36
Igneosite x8

Recommended Operators

Common Questions

Is Wild Wanderer worth upgrading to Level 99?
Yes, as a 5-Star Arts Unit, Wild Wanderer offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Wild Wanderer?
Wild Wanderer can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).