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Mountain Bearer Weapon Art

Mountain Bearer

6★ Polearm

"A weapon equipped by Endfield operators to significantly boost their combat capabilities."

Combat Performance

Lv.99 Stats
594 MAX ATK
Attack Scaling
55 594

Where to Obtain

In-game Shop / Exchange

Upgrade Calculator

Current: Lv.1Target: Lv.99
ATK Gain
55 594
EXP Required
2,559,740
Gold Cost
873,010
MANUAL

Tactical Manual

PHYSICAL BRAWLER

Frontline Sustain

This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.

Key Passive Ability

Efficacy: Weight of Mountain
"Against Vulnerable enemies, the wielder gains DMG Dealt +{dm..."

Squad Synergy

Maximize value by pairing with Breakers to strip enemy armor before engaging.

Skill Progression

Agility Boost [L]

ID: attr_agi
Level Effect Detail
Lv.1 Agility +20
Lv.2 Agility +36
Lv.3 Agility +52
Lv.4 Agility +68
Lv.5 Agility +84
Lv.6 Agility +100
Lv.7 Agility +116
Lv.8 Agility +132
Lv.9 Agility +156

Physical DMG Boost [L]

ID: attr_phydam
Level Effect Detail
Lv.1 Physical DMG Dealt +5.6%
Lv.2 Physical DMG Dealt +10.0%
Lv.3 Physical DMG Dealt +14.4%
Lv.4 Physical DMG Dealt +18.9%
Lv.5 Physical DMG Dealt +23.3%
Lv.6 Physical DMG Dealt +27.8%
Lv.7 Physical DMG Dealt +32.2%
Lv.8 Physical DMG Dealt +36.7%
Lv.9 Physical DMG Dealt +43.3%

Efficacy: Weight of Mountain

ID: keyword
Level Effect Detail
Lv.1 Against Vulnerable enemies, the wielder gains DMG Dealt +20.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +8.0% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.2 Against Vulnerable enemies, the wielder gains DMG Dealt +24.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +9.6% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.3 Against Vulnerable enemies, the wielder gains DMG Dealt +28.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +11.2% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.4 Against Vulnerable enemies, the wielder gains DMG Dealt +32.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +12.8% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.5 Against Vulnerable enemies, the wielder gains DMG Dealt +36.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +14.4% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.6 Against Vulnerable enemies, the wielder gains DMG Dealt +40.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +16.0% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.7 Against Vulnerable enemies, the wielder gains DMG Dealt +44.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +17.6% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.8 Against Vulnerable enemies, the wielder gains DMG Dealt +48.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +19.2% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Lv.9 Against Vulnerable enemies, the wielder gains DMG Dealt +56.0%. After applying Knocked Down or Physical Susceptibility, the wielder gains all attributes +22.4% for 20s. Max stacks for effects of the same name: 200.0%. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Refinement Bonuses

1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5

Breakthrough Materials

Phase Level Cap Cost Materials
Phase 1 Lv.20 2,200 G
Cast Die x5
Kalkonyx x3
Phase 2 Lv.40 8,500 G
Cast Die x18
Auronyx x5
Phase 3 Lv.60 34,000 G
Heavy Cast Die x27
Umbronyx x5
Phase 4 Lv.80 155,000 G
Heavy Cast Die x50
Metadiastima Photoemission Tube x36
Igneosite x8

Recommended Operators

Common Questions

Is Mountain Bearer worth upgrading to Level 99?
Yes, as a 6-Star Polearm, Mountain Bearer offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Mountain Bearer?
Mountain Bearer can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).