Contingent Measure
4★ Sword
"A weapon equipped by Endfield operators to significantly boost their combat capabilities."
Combat Performance
Lv.99 Stats 372 MAX ATK
Attack Scaling
34 372
Where to Obtain
In-game Shop / Exchange
Upgrade Calculator
Current: Lv.1Target: Lv.99
ATK Gain
34 → 372
EXP Required
2,559,740
Gold Cost
873,010
MANUAL
Tactical Manual
PHYSICAL BRAWLERFrontline Sustain
This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.
Key Passive Ability
Suppression: Emergency Boost
"After the wielder's battle skill hits the enemy, ATK +{atk_u..."
Squad Synergy
Maximize value by pairing with Breakers to strip enemy armor before engaging.
Skill Progression
Agility Boost [S]
ID: attr_agi| Level | Effect Detail |
|---|---|
| Lv.1 | Agility +12 |
| Lv.2 | Agility +21 |
| Lv.3 | Agility +31 |
| Lv.4 | Agility +40 |
| Lv.5 | Agility +50 |
| Lv.6 | Agility +60 |
| Lv.7 | Agility +69 |
| Lv.8 | Agility +79 |
| Lv.9 | Agility +93 |
Physical DMG Boost [S]
ID: attr_phydam| Level | Effect Detail |
|---|---|
| Lv.1 | Physical DMG Dealt +3.3% |
| Lv.2 | Physical DMG Dealt +6.0% |
| Lv.3 | Physical DMG Dealt +8.7% |
| Lv.4 | Physical DMG Dealt +11.3% |
| Lv.5 | Physical DMG Dealt +14.0% |
| Lv.6 | Physical DMG Dealt +16.7% |
| Lv.7 | Physical DMG Dealt +19.3% |
| Lv.8 | Physical DMG Dealt +22.0% |
| Lv.9 | Physical DMG Dealt +26.0% |
Suppression: Emergency Boost
ID: tactic| Level | Effect Detail |
|---|---|
| Lv.1 | After the wielder's battle skill hits the enemy, ATK +12.0% for 20s. Effects of the same name cannot stack. |
| Lv.2 | After the wielder's battle skill hits the enemy, ATK +14.4% for 20s. Effects of the same name cannot stack. |
| Lv.3 | After the wielder's battle skill hits the enemy, ATK +16.8% for 20s. Effects of the same name cannot stack. |
| Lv.4 | After the wielder's battle skill hits the enemy, ATK +19.2% for 20s. Effects of the same name cannot stack. |
| Lv.5 | After the wielder's battle skill hits the enemy, ATK +21.6% for 20s. Effects of the same name cannot stack. |
| Lv.6 | After the wielder's battle skill hits the enemy, ATK +24.0% for 20s. Effects of the same name cannot stack. |
| Lv.7 | After the wielder's battle skill hits the enemy, ATK +26.4% for 20s. Effects of the same name cannot stack. |
| Lv.8 | After the wielder's battle skill hits the enemy, ATK +28.8% for 20s. Effects of the same name cannot stack. |
| Lv.9 | After the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack. |
Refinement Bonuses
1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5
Breakthrough Materials
| Phase | Level Cap | Cost | Materials |
|---|---|---|---|
| Phase 1 | Lv.20 | 2,200 G | Cast Die x5 Kalkonyx x3 |
| Phase 2 | Lv.40 | 8,500 G | Cast Die x18 Auronyx x5 |
| Phase 3 | Lv.60 | 34,000 G | Heavy Cast Die x27 Umbronyx x5 |
| Phase 4 | Lv.80 | 155,000 G | Heavy Cast Die x50 Tachyon Screening Lattice x36 Igneosite x8 |
Recommended Operators
Common Questions
Is Contingent Measure worth upgrading to Level 99? ▼
Yes, as a 4-Star Sword, Contingent Measure offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Contingent Measure? ▼
Contingent Measure can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).