Aspirant
5★ Sword
"A weapon equipped by Endfield operators to significantly boost their combat capabilities."
Combat Performance
Lv.99 Stats 448 MAX ATK
Attack Scaling
42 448
Where to Obtain
In-game Shop / Exchange
Upgrade Calculator
Current: Lv.1Target: Lv.99
ATK Gain
42 → 448
EXP Required
2,559,740
Gold Cost
873,010
MANUAL
Tactical Manual
PHYSICAL BRAWLERFrontline Sustain
This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.
Key Passive Ability
Twilight: Imposing Peak
"Ultimate DMG Dealt +{dmg_up:0.0%}.
For {duration:0}s after t..."
Squad Synergy
Maximize value by pairing with Breakers to strip enemy armor before engaging.
Skill Progression
Agility Boost [M]
ID: attr_agi| Level | Effect Detail |
|---|---|
| Lv.1 | Agility +16 |
| Lv.2 | Agility +28 |
| Lv.3 | Agility +41 |
| Lv.4 | Agility +54 |
| Lv.5 | Agility +67 |
| Lv.6 | Agility +80 |
| Lv.7 | Agility +92 |
| Lv.8 | Agility +105 |
| Lv.9 | Agility +124 |
Physical DMG Boost [M]
ID: attr_phydam| Level | Effect Detail |
|---|---|
| Lv.1 | Physical DMG Dealt +4.4% |
| Lv.2 | Physical DMG Dealt +8.0% |
| Lv.3 | Physical DMG Dealt +11.6% |
| Lv.4 | Physical DMG Dealt +15.1% |
| Lv.5 | Physical DMG Dealt +18.7% |
| Lv.6 | Physical DMG Dealt +22.2% |
| Lv.7 | Physical DMG Dealt +25.8% |
| Lv.8 | Physical DMG Dealt +29.3% |
| Lv.9 | Physical DMG Dealt +34.7% |
Twilight: Imposing Peak
ID: ult| Level | Effect Detail |
|---|---|
| Lv.1 | Ultimate DMG Dealt +16.0%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +12.0% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.2 | Ultimate DMG Dealt +19.2%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +14.4% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.3 | Ultimate DMG Dealt +22.4%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +16.8% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.4 | Ultimate DMG Dealt +25.6%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +19.2% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.5 | Ultimate DMG Dealt +28.8%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +21.6% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.6 | Ultimate DMG Dealt +32.0%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +24.0% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.7 | Ultimate DMG Dealt +35.2%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +26.4% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.8 | Ultimate DMG Dealt +38.4%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +28.8% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
| Lv.9 | Ultimate DMG Dealt +44.8%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +33.6% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s. |
Refinement Bonuses
1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5
Breakthrough Materials
| Phase | Level Cap | Cost | Materials |
|---|---|---|---|
| Phase 1 | Lv.20 | 2,200 G | Cast Die x5 Kalkonyx x3 |
| Phase 2 | Lv.40 | 8,500 G | Cast Die x18 Auronyx x5 |
| Phase 3 | Lv.60 | 34,000 G | Heavy Cast Die x27 Umbronyx x5 |
| Phase 4 | Lv.80 | 155,000 G | Heavy Cast Die x50 Quadrant Fitting Fluid x36 Wulingstone x8 |
Recommended Operators
Common Questions
Is Aspirant worth upgrading to Level 99? ▼
Yes, as a 5-Star Sword, Aspirant offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Aspirant? ▼
Aspirant can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).