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Aspirant Weapon Art

Aspirant

5★ Sword

"A weapon equipped by Endfield operators to significantly boost their combat capabilities."

Combat Performance

Lv.99 Stats
448 MAX ATK
Attack Scaling
42 448

Where to Obtain

In-game Shop / Exchange

Upgrade Calculator

Current: Lv.1Target: Lv.99
ATK Gain
42 448
EXP Required
2,559,740
Gold Cost
873,010
MANUAL

Tactical Manual

PHYSICAL BRAWLER

Frontline Sustain

This weapon significantly boosts Strength (STR), scaling directly with Physical Skills. Best equipped on Guards or Defenders who rely on Normal Attacks and heavy hits.

Key Passive Ability

Twilight: Imposing Peak
"Ultimate DMG Dealt +{dmg_up:0.0%}. For {duration:0}s after t..."

Squad Synergy

Maximize value by pairing with Breakers to strip enemy armor before engaging.

Skill Progression

Agility Boost [M]

ID: attr_agi
Level Effect Detail
Lv.1 Agility +16
Lv.2 Agility +28
Lv.3 Agility +41
Lv.4 Agility +54
Lv.5 Agility +67
Lv.6 Agility +80
Lv.7 Agility +92
Lv.8 Agility +105
Lv.9 Agility +124

Physical DMG Boost [M]

ID: attr_phydam
Level Effect Detail
Lv.1 Physical DMG Dealt +4.4%
Lv.2 Physical DMG Dealt +8.0%
Lv.3 Physical DMG Dealt +11.6%
Lv.4 Physical DMG Dealt +15.1%
Lv.5 Physical DMG Dealt +18.7%
Lv.6 Physical DMG Dealt +22.2%
Lv.7 Physical DMG Dealt +25.8%
Lv.8 Physical DMG Dealt +29.3%
Lv.9 Physical DMG Dealt +34.7%

Twilight: Imposing Peak

ID: ult
Level Effect Detail
Lv.1 Ultimate DMG Dealt +16.0%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +12.0% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.2 Ultimate DMG Dealt +19.2%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +14.4% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.3 Ultimate DMG Dealt +22.4%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +16.8% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.4 Ultimate DMG Dealt +25.6%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +19.2% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.5 Ultimate DMG Dealt +28.8%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +21.6% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.6 Ultimate DMG Dealt +32.0%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +24.0% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.7 Ultimate DMG Dealt +35.2%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +26.4% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.8 Ultimate DMG Dealt +38.4%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +28.8% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.
Lv.9 Ultimate DMG Dealt +44.8%. For 30s after the wielder applies Lifted, the wielder gains Physical DMG Dealt +33.6% during the next ultimate cast. Max stacks for effects of the same name: 300.0%. Duration of each stack is counted separately. Effect only triggers once every 0.5s.

Refinement Bonuses

1
Refinement 1
Skill 3 +1
2
Refinement 2
Skill 3 +2
3
Refinement 3
Skill 3 +3
4
Refinement 4
Skill 3 +4
5
Refinement 5
Skill 3 +5

Breakthrough Materials

Phase Level Cap Cost Materials
Phase 1 Lv.20 2,200 G
Cast Die x5
Kalkonyx x3
Phase 2 Lv.40 8,500 G
Cast Die x18
Auronyx x5
Phase 3 Lv.60 34,000 G
Heavy Cast Die x27
Umbronyx x5
Phase 4 Lv.80 155,000 G
Heavy Cast Die x50
Quadrant Fitting Fluid x36
Wulingstone x8

Recommended Operators

Common Questions

Is Aspirant worth upgrading to Level 99?
Yes, as a 5-Star Sword, Aspirant offers significant stat scaling. Maxing it out is recommended for endgame content if you have a compatible character.
How do I get Aspirant?
Aspirant can typically be obtained through the Weapon Gacha Banner or crafted via the Factory system (check in-game availability).